I'm a real-time rendering engineer specializing in low-level GPU programming and
graphics. I completed my Master's in Computer Science at TU Dortmund, where my
thesis focused on combining meshes with Gaussian splatting for 3D head
reconstruction.
My projects range from research prototypes and games to popular
performance-focused systems like Conduit. I'm based in Germany and open to
relocation or remote work.
Vulkan, WebGPU, Godot, Unity, PBR, Machine Learning, Rust, C++, C
Reconstructing blurry images using score-based diffusion models.
An NES emulator to play Mario Bros.
Renders animated surfaces in real-time with WebGPU.
An open-source Matrix chat server with 2000+ active deployments.
I
created this project and maintained it for many years.
Renders Minecraft worlds using ray-marching. Made from scratch with WebGPU.
Remeshing and other operations from scratch in Rust building on theory I learned in University.
Stylized Unity environments for VR with full-body tracking.
I
implemented realistic lighting and materials.
My team's winning entry in a 48-hour game jam. Made by me and a friend in Godot.
A 48-hour game jam puzzle game where you select your abilities. Made by me and a friend in Godot.